The quality of these Stories are massively inconsistent however. Bringing up your social media feed will show posts from other superstars, and if you choose to engage, you’ll soon be heading to the ring to settle the score. Except, you know, without beards causing the game to crash.Īdonis/Monster in tow, you’ll undertake Stories by interacting with the various people you encounter around the locations available to you, and social media plays a huge part in this. While some items are rewards for completing certain objectives in specific modes, the otherwise excellent creation suite from WWE 2K20 has finally been unleashed. Mercifully, that decision has now been reversed. A huge barrier to creating the superstar/abomination of your dreams in previous games was the baffling decision to lock away the majority of the game’s customisable content (clothing, hairstyles, beards, moves, entrances, and entrance music) behind in-game currency and loot packs. While it kicks you off with a scaled back customiser so you can get stuck right into the action, it wasn’t long before we were able to see the improvements made to the creation suite.Īnd that is to say, they’ve done away with loot packs. You’ll start by creating your very own superstar, selecting an athletic background, and beginning your journey to fame and fortune at the WWE Performance Centre. MyRise is WWE 2K22’s take on what was previously called M圜areer, allowing you to experience a Male or Female career in WWE. Thankfully, however, there have been welcome changes made to the previously challenging submission and pin kick-out minigames, although the former seems almost too easy at times. It’s a nice idea, but in the heat of the moment we found it far more effective to simply await a reversal prompt, relegating these additions’ importance. You can even try to guess which combo your opponent is going for and head them off by pressing that button first, “breaking” their combo and regaining control. In a bold addition to 2K22’s controls revamp, not only will Triangle allow you to counter offence when prompted, but holding it will block incoming strikes, and R1 will cause you to dodge or roll to one side. You can also combine shoulder buttons and face buttons to attempt springboard, signature, and finishing moves, and for the first time ever, you can even dodge. From a grappling position you can hit Square or Cross to land a light or heavy move, and pressing Circle again will Irish Whip (throw) your victim in a certain direction. All available combos are viewable at any time in the pause menu, effectively allowing newcomers – see: button mashers – to get in on the action relatively easily.Īdvanced manoeuvres are of course, also achievable. Hit Square four times and you’ll pull off a light combo, hitting Square three times and finishing with Circle will hit a different combo, and so on. Square and Cross cause you to perform light and heavy attacks respectively, with Circle being grapple. Complex combinations of triggers, right stick flicks, and face buttons are out, and fighting game-style combos are in. There are a smorgasbord of modes on offer – arguably too many – and Coach Gulak (active WWE Superstar Drew Gulak) is on hand to walk you through all the changes, including the game’s new controls. Speaking of which, WWE 2K22 tries really hard to be more accessible. We did experience a couple of crashes, and our custom wrestler’s cheeks had a habit of clipping through his mask during MyRise cutscenes, but there’s absolutely no doubt that 2K22 has massively upped its game. Admittedly the bar set by WWE 2K20 was so low the police would be called if it had somehow sunken lower, but we’re pleased to say everything actually works now! Menus are sleeker and faster, a new lighting engine and wrestler models bring to life the best looking entrances and grappling action we’ve seen from this series to date, and eyeballs, haircuts, and assorted limbs all stay where they’re supposed to with very few visual bugs in sight. So what's new?Ī lot of WWE 2K22’s pre-release marketing has touted its “redesigned engine”, and they weren’t lying. The result is a title that's a welcome return to form, boasting significant gameplay tweaks and practically bursting at the seams with content – almost to a fault. Surely taking stock of just how much the WWE license is worth to them, 2K and beleaguered developer Visual Concepts made the brave decision to skip WWE 2K21 entirely, before going on to push 2K22's release back several months. For a variety of reasons 2K20 was released in such a disastrous state that we called it "a comedy horror title" in our review at the time.
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